This MaxMSP Jitter patch by Andrew Benson simulates the effect of Data Moshing in real time. I have been doing a fair bit of experimentation with the patch and feel aspects of it can definitely be used in my animation. There are a series of variables which can be modified and with the simple shifting of certain sliders, the aesthetic of the effect completely changes. The patch can modify the live camera feed very subtly or it can morph it completely to the point of total abstraction. MaxMSP has a preset function which allows the storage of a range of variables, so the effect could be made to progressively decay the live feed, a simple counter triggering each range of presets as required.
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Further experimentation with the Jitter Mean patch. As well as manipulation of a live stream, the patch can also work on a pre-recorded video file. Here I ran a rendering from our Motion Capture Device through the patch. Ghostly forms of the boxes’ previous states fade to a pale mist. A trail of a past incarnation is captured. Is this digital memory acting in a poetic, human way?
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MaxMSP Debris + Mean from Richard Almond on Vimeo.
Managed to combine the ‘Mean’ patch with the ‘Debris’ patch to begin to mash digital decay with digital memory. The results are subtle yet hint at something exciting. This could be quite a brake-through in terms of the technology behind my installation. The effect does need some fine tuning, at the moment it seems a little heavily orientated towards the ‘Mean’ patch – need more of the ‘Debris’ decay.
Would also like to get a little more interest into the clips – possibly some colour, although there isn’t exactly much of it in the studio…
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MaxMSP Mean from Richard Almond on Vimeo.
This Jitter patch calculates the mean matrix value of the pixels it records over time. Perfect for achieving the effect of capturing memory.
This could be further successful if combined with the previous debris patch, allowing these ‘digital memories’ to be decayed in some fashion.
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