I put together a detailed diagram to help clarify how the MaxMSP patch for the installation will operate. The key to success will be the timeframe on which the patch operates. I plan to have various options for the total running time of the patch [6 days, 6 hours, 60 minutes], to allow for the different circumstances in which the installation may be used. Each of these timeframes will be divided into 6, equal parts, 6 x 1 day, 6 x 1 hour, 6 x 10 minutes, etc.
The HSFlow patch will run throughout the duration of the installation, data moshing the live camera feed, but during each of the 6 sections of the installation its effect will be different, due to a different range of presets being used. The effect initially will be subtle, becoming more and more abstract as each section of the installation passes.
A jitter matrix patch will also run throughout, sensing the presence of visitors by registering a disturbance in the pixel field. This will trigger a recording [the time of which depends on the total length of the installation and available storage space], which will be stored under a numerical name.
These recordings are subsequently overlaid back into the live feed at random in progressively increasing quantities. In the first section, one part in 6 will see a recording overlaid onto the live feed, in the second section, 2 parts in 6 will be previous recordings, in the 3rd section 3 parts in 6, etc.
A similar system will apply to images, which be grabbed from a harddrive or an internet server/flickr page and overlaid into the live feed.
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This MaxMSP Jitter patch by Andrew Benson simulates the effect of Data Moshing in real time. I have been doing a fair bit of experimentation with the patch and feel aspects of it can definitely be used in my animation. There are a series of variables which can be modified and with the simple shifting of certain sliders, the aesthetic of the effect completely changes. The patch can modify the live camera feed very subtly or it can morph it completely to the point of total abstraction. MaxMSP has a preset function which allows the storage of a range of variables, so the effect could be made to progressively decay the live feed, a simple counter triggering each range of presets as required.
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Further experimentation with the Jitter Mean patch. As well as manipulation of a live stream, the patch can also work on a pre-recorded video file. Here I ran a rendering from our Motion Capture Device through the patch. Ghostly forms of the boxes’ previous states fade to a pale mist. A trail of a past incarnation is captured. Is this digital memory acting in a poetic, human way?
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MaxMSP Debris + Mean from Richard Almond on Vimeo.
Managed to combine the ‘Mean’ patch with the ‘Debris’ patch to begin to mash digital decay with digital memory. The results are subtle yet hint at something exciting. This could be quite a brake-through in terms of the technology behind my installation. The effect does need some fine tuning, at the moment it seems a little heavily orientated towards the ‘Mean’ patch – need more of the ‘Debris’ decay.
Would also like to get a little more interest into the clips – possibly some colour, although there isn’t exactly much of it in the studio…
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MaxMSP Mean from Richard Almond on Vimeo.
This Jitter patch calculates the mean matrix value of the pixels it records over time. Perfect for achieving the effect of capturing memory.
This could be further successful if combined with the previous debris patch, allowing these ‘digital memories’ to be decayed in some fashion.
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MaxMSP Debris from Richard Almond on Vimeo.
Exploring MaxMSP as an alternative to Processing. There are many free patches available which can be edited and tweaked, and this is the recipe 27 – ‘Debris’ patch.
This particular effect is pretty successful and very similar to the data moshing I have previously explored, albeit a real time version.
Need to do further experimentation into the possibility of overlaying this effect onto others to create an effect which continues to decay over time
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