Frustratingly I was having problems getting the patch to work on Wednesday. It simply wouldn’t produce the distortion effects that it was creating before. I spent a good few hours trying to figure out what the problem was, eventually realizing that I’d accidentally deleted one of the patch’s scripts when clearing out the video pool. After replacing this I got the patch up and running, and also managed to get the camera to record properly. It had been producing a feed that was over-saturated, too bright and the wrong hue, it seems that it required a different setting to run on Mac OSX.
I again moved up to the studio on the top floor and decided on another run of the 1 hour long patch that I carried out on Tuesday. The space was busy with interviews and tours of the building going on, and so I had a lot of recording triggered, building up a nicely complex projection with many overlays. I found that people were very interested and most stopped at least for a second when realizing that they were being recorded.
There were some problems, however, with the recording function. Set to record for 1 minute, the patch outputted videos only 10 seconds long. These videos did contain a minute’s footage, only they were compressed into 10 seconds, meaning they played at 6 times the speed of reality. Although not ideal, this was a case of a happy accident, as the sped-up footage does create a pleasing effect when overlaid onto the live, realtime feed from the camera. Concurrently, there was an issue with the file sizes. One minute recordings were outputting 150 MB files which were quickly filling up my harddisk. I had to apply a compression codec to the files to reduce them to around 10 MB, as I fear that running the patch from an external harddrive may result in a large reduction in frame rate.
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